
Technical Sound Designer aux alentours de Montpellier, je suis spécialisé dans le domaine du son pour jeux vidéos, musique et cinéma.
Showreels
Fmod / Unreal Sound Design implementation
Resounds , Wwise / Unity implementation
C#, C++ Programming, Game development
Productions audiovisuelles
Book pro :









Jeux étudiants :
Additional Full Resounds
using UnityEngine;
public class Cyril : MonoBehaviour
{
[SerializeField, Header("Cyril")] GameObject cyrilPrefab = null;
string welcome = "Welcome Visitor, here is me as a C# script !";
// My Info
public void CharacterInfo()
{
int age = 29;
string formation = "Sound Designer, Developer";
string gamesISoundDesigned = "Rushline, Nephelis, Godmorgon, Moon, OrbitalRush";
string gamesIDeveloped = "PaPaZe, WorldWarBoat";
string dubbing = "Sound engineer for some French Dubbing : League of Legends, " +
"The Elder scrolls Online, " +
"Remnant 2";
Vector3 Montpellier = Vector3.zero;
bool hasACat = true;
string instruments = "Guitar, Drums, Bass, Ukulele, Otamatone, Piano, Violin";
string dndenjoyer = "Beginner Dnd and Pathfinder Dungeon Master";
}
// Work
string isActuallyWorking = "Yes, part time as a Sound Design Teacher in a VideoGameSchool at Narbonne (France) " +
"(and developing side project games)";
bool isStillLookingForMoreWork = true;
// SoftWares
public void SoftWares()
{
string dawsIUse = "REAPER mostly, PROTOOLS, LOGIC, ABLETON";
string code = "RIDER, VISUAL STUDIO";
string audioMiddleWaresIUse = "FMOD or WWISE";
string gameEngines = "UNITY or UNREAL";
}
private void Update()
{
CreateGames();
DesignAudio();
ImplementAudio();
}
public void CreateGames()
{
string worldWarBoat = "Is a fun multiplayer boat vs boat game";
string pidgWar = "Is a PidgeonShooterDefense game";
UPROPERTY(VisibleAnywhere)
Debug.Log("This isn't CPP nor Unreal...");
string _PaPaZe = "Is a 3D horror game with 2 3D Artists friends";
bool isInDevelopment = true;
}
public void DesignAudio()
{
bool recordStuff = true;
bool useVirtualSynthesis = true;
bool useReaper = true;
}
public void ImplementAudio()
{
bool useFmod = true;
bool useWwise = true;
bool useMetaSounds = true;
bool useUnityAudioEngine = true;
}
}
Travaillons ensemble !
06 62 73 35 42
cyril.paradol@gmail.com




