Showreels

Additional Full Resounds

using UnityEngine;
public class Cyril : MonoBehaviour
{
    [SerializeField, Header("Cyril")] GameObject cyrilPrefab = null;
    string welcome = "Welcome Visitor, here is me as a C# script !";
    
    // My Info
    public void CharacterInfo()
    {
        int age = 29; 
        string formation = "Sound Designer, Developer";
        string gamesISoundDesigned = "Rushline, Nephelis, Godmorgon, Moon, OrbitalRush";
        string gamesIDeveloped = "PaPaZe, WorldWarBoat";    
        string dubbing = "Sound engineer for some French Dubbing : League of Legends, " +
                         "The Elder scrolls Online, " +
                         "Remnant 2";
        
        Vector3 Montpellier = Vector3.zero;
        
        bool hasACat = true;
        string instruments = "Guitar, Drums, Bass, Ukulele, Otamatone, Piano, Violin";
        string dndenjoyer = "Beginner Dnd and Pathfinder Dungeon Master";
    }
    
    // Work
    string isActuallyWorking = "Yes, part time as a Sound Design Teacher in a VideoGameSchool at Narbonne (France) " +
                               "(and developing side project games)";
    bool isStillLookingForMoreWork = true;

    // SoftWares
    public void SoftWares()
    {
        string dawsIUse = "REAPER mostly, PROTOOLS, LOGIC, ABLETON";
        string code = "RIDER, VISUAL STUDIO";
        string audioMiddleWaresIUse = "FMOD or WWISE";
        string gameEngines = "UNITY or UNREAL";
    }
 
    private void Update()
    {
        CreateGames();
        DesignAudio();
        ImplementAudio();
    }
    
    public void CreateGames()
    {
        string worldWarBoat = "Is a fun multiplayer boat vs boat game";
        string pidgWar = "Is a PidgeonShooterDefense game";
        UPROPERTY(VisibleAnywhere)
        Debug.Log("This isn't CPP nor Unreal...");
        string _PaPaZe = "Is a 3D horror game with 2 3D Artists friends";
        bool isInDevelopment = true;
    }
    
   public void DesignAudio()
   {
       bool recordStuff = true;
       bool useVirtualSynthesis = true;
       bool useReaper = true;
   }

    public void ImplementAudio()
    {
        bool useFmod = true;
        bool useWwise = true;
        bool useMetaSounds = true;
        bool useUnityAudioEngine = true;
    }
}

Travaillons ensemble !
06 62 73 35 42

cyril.paradol@gmail.com